Advanced Direct Volume Visualization

Morgan Kaufmann, page 289--322 - 2013
With the advent of modern GPUs, an increasing number of existing algorithms have been adapted, or new algorithms have been specifically developed to enable advanced GPU-based volume rendering. As a consequence, it became possible to reach interactive frame rates even for large data sets and when using high sampling rates. With the further development of modern GPUs and the resulting performance increases, more computation time was available during rendering and thus the usage of more advanced algorithms became feasible. Since these approaches should be considered as extensions to the existing volume rendering paradigms rather than new algorithms, we describe them separately within this chapter. We have grouped the covered advanced direct volume rendering algorithms into two classes, based on the main challenges which have been addressed over the last years in this area.

Images and movies

 

BibTex references

@inbook{Rop13,
  author       = {Ropinski, Timo},
  title        = {{Advanced Direct Volume Visualization}},
  chapter      = {8},
  series       = {Bernhard Preim, Charl Botha: Visual Computing for Medicine},
  pages        = {289--322},
  year         = {2013},
  publisher    = {Morgan Kaufmann},
  edition      = {Second}
}

Author publication list