Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations

Jennis Meyer-Spradow, Timo Ropinski, Jörg Mensmann, Klaus Hinrichs
IEEE Computer Graphics and Applications, Volume 29, Number 6, page 6--13 - 2009
The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.

Images and movies

 

See also

BibTex references

@article{MRMH09,
  author       = {Meyer-Spradow, Jennis and Ropinski, Timo and Mensmann, J{\"o}rg and Hinrichs, Klaus},
  title        = {{Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations}},
  journal      = {IEEE Computer Graphics and Applications},
  number       = {6},
  volume       = {29},
  pages        = {6--13},
  year         = {2009}
}

Author publication list